Youth co-design:
Young people were involved in the co-design of the product, including focus groups and product testing.

SuperBetter

SuperBetter Classroom empowers mental health, resilience, student success, and a culture of thriving in Tier 1, Tier 2 and Tier 3 settings. It includes a Teacher Wellbeing Program, a Classroom Toolkit to overcome whole-student learning barriers, and a Squad Play EdTech tool. The SuperBetter Mindset is a mental framework that reframes life as a game. Ten peer-reviewed studies show its benefits for reducing anxiety & depression, and improving resilience, self-efficacy, grades & attendance.
Product Information
  • Student mental health focus areas: Develop life and character-building skills, Promote Social and School Connectedness
  • Product category: Check-ins, Coaching/mentorship, Curriculum/lessons, Screening/assessment, Self-guided activities
  • Tiers of intervention: Tier 1, Tier 2, Tier 3
  • Grade levels: 5th grade, 6th grade, 7th grade, 8th grade, 9th grade, 10th grade, 11th grade, 12th grade
  • End user(s): Students, Teachers
  • District experience: 1,000-5,000 students, 20,001-50,000 students
  • Free version available?: Only paid versions of the product are available.
Impact
  • Intended outcomes: SuperBetter Classroom empowers mental health, student success skills, teacher/staff wellbeing and a culture of resilience. It includes a Teacher Wellbeing Program, a Classroom Toolkit with 10-minute activities to overcome learning barriers related to whole-student wellbeing, and a Squad Play EdTech Product to engage students outside of class.
  • Demonstrated outcomes: The SuperBetter Mindset is backed by ten peer-reviewed studies, including randomized controlled trials conducted by Harvard and University of Pennsylvania. The studies show significant outcomes for reducing anxiety and depression and increasing resilience, self-efficacy, mental wellbeing, grades and attendance.
Privacy & Safety
  • Privacy & security: Privacy and security is a top priority. The tech-enabled product complies with FERPA and COPPA requirements. No personal health information (PHI) is collected or shared in the app experience.
  • Crisis protocols: The products are designed to proactively build resilience and skills in classroom and mentoring settings. They are not designed for treatment. Crisis protocols can be added if needed for a school/districts use of the product.
Data provided to school/district

Schools have access to a web-based dashboard that shows student participation in squad challenges hosted by the instructor. The dashboard also provides aggregate student data showing changes in seven psychological strengths developed by using the SuperBetter Mindset.

Accessibility
  • Web accessibility: When using the tech-enabled classroom product, students can access the program on a web app as an alternative to the mobile app. Product demo videos include sub-titles.
  • Language accessibility: SuperBetter is currently only available in English. The company plans to add additional languages in the future.
Youth co-design:
Young people were involved in the co-design of the product, including focus groups and product testing.

Note

All information was provided by the company in June 2025. We encourage you to ask for up-to-date information as well as any additional information needed, when considering products.  

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Tiers of intervention